Lumi Master Type Chart: All 17 Types & Weaknesses

This table is a transcription of the in-game type chart as screenshotted on the Chinese-client community wiki (image dated August 13, 2026). We then checked it against the "weak to / resists" lines printed on all 193 Lumi entries: most agree, but 17 matchups are printed differently on some entries (listed below), which looks like older entries that were never updated after a balance change. The chart is internally consistent, so this site follows it and computes every Lumi's weaknesses from it. It shows which matchups are strong or resisted; it does not print damage multipliers, so none are claimed here.

Lumi Master type chart (attacker × defender)

ATK ↓ / DEF →NormalWaterFireGrassElectricEarthFlyingIceDragonLightDarkBrawlerPsychicFairySteelRoyal
Normal
Water
Fire
Grass
Electric
Earth
Flying
Ice
Dragon
Light
Dark
Brawler
Psychic
Fairy
Steel
Royal

Chart checked against every Lumi entry:

Weakness checker

Pick one or two defending types to see what hits them hard and what they shrug off.

Every type: strengths and weaknesses

TypeLumiStrong againstResisted byWeak toResists
Normal 9 Royal Royal
Water 25 Fire, Earth Water, Grass, Ice, Dragon Grass, Electric Water, Fire, Steel
Fire 18 Grass, Ice, Steel Water, Fire, Earth, Dragon, Light Water, Earth Fire, Grass, Steel
Grass 30 Water, Earth, Psychic Fire, Grass, Flying, Dragon, Steel Fire, Flying, Ice, Dark Water, Grass, Electric, Earth, Light
Electric 10 Water, Flying Grass, Electric, Earth, Dragon Earth Electric, Flying, Steel
Earth 18 Fire, Electric, Light Grass, Brawler Water, Grass, Ice, Brawler Fire, Electric, Flying
Flying 17 Grass, Dark, Brawler Electric, Earth, Dragon, Steel Electric, Ice Grass, Brawler
Ice 13 Grass, Earth, Flying, Dragon Ice, Brawler, Steel Fire, Brawler, Steel Water, Ice
Dragon 4 Dragon Fairy Ice, Dragon, Fairy, Royal Water, Fire, Grass, Electric, Flying
Light 12 Dark Grass Earth Fire, Dark, Psychic
Dark 13 Grass, Psychic, Fairy, Royal Light, Dark, Brawler, Steel Flying, Light, Brawler Dark
Brawler 10 Earth, Ice, Dark, Steel Flying, Psychic, Fairy, Royal Flying, Psychic, Fairy, Royal Earth, Ice, Dark
Psychic 16 Brawler, Royal Light, Psychic, Steel Grass, Dark Brawler, Psychic
Fairy 7 Dragon, Brawler Steel Dark, Steel Dragon, Brawler, Royal
Steel 20 Ice, Fairy Water, Fire, Electric, Steel, Royal Fire, Brawler, Royal Grass, Flying, Ice, Dark, Psychic, Fairy, Steel
Royal 2 Normal, Dragon, Brawler, Steel Fairy Dark, Psychic Normal, Brawler, Steel

Matchups the older Lumi entries disagree on

For each cell below, the in-game chart says one thing and some single-type Lumi entries say another (counts are how many entries print each result). If you see a different result in battle, the entry-side reading is the one to test first.

Attacking typeDefending typeIn-game chartWhat the entries print
ElectricWater super effective normal ×10, super effective ×5
SteelWater resisted normal ×10, resisted ×5
FlyingEarth resisted normal ×14, resisted ×3
IceEarth super effective normal ×14, super effective ×3
BrawlerEarth super effective normal ×14, super effective ×3
EarthFlying normal resisted ×7, normal ×5
RoyalIce normal resisted ×6, normal ×6
PsychicLight resisted super effective ×7, resisted ×5
DarkDark resisted normal ×8, resisted ×1
PsychicDark normal resisted ×8, normal ×1
EarthBrawler resisted resisted ×4, normal ×1
SteelBrawler normal normal ×4, resisted ×1
GrassPsychic super effective normal ×7, super effective ×6
PsychicSteel resisted normal ×3, resisted ×7
RoyalSteel super effective normal ×3, super effective ×7
FairyRoyal normal resisted ×1
SteelRoyal resisted normal ×1

Divine type (not on the in-game chart)

Divine is the 17th type. It is on only 1 Lumi in the data and the chart screenshot stops at Royal, so the only Divine matchups we can state are the ones printed on single-type Lumi entries:

Anything not listed is unconfirmed rather than neutral.

Weather and field effects

EffectKindWhat it does
Harsh SunlightWeatherWeather effect. Increases Fire- and Grass-type damage by 20%.
RainWeatherWeather effect. Increases Water- and Electric-type damage by 20%.
GaleWeatherWeather effect. Increases Flying- and Dragon-type damage by 20%.
SnowWeatherWeather effect. Increases Ice- and Earth-type damage by 20%.
Grassy FieldFieldField effect. Increases Grass- and Water-type damage by 20%.
Electric FieldFieldField effect. Increases Electric- and Light-type damage by 20%.
Duel FieldFieldField effect. Increases Brawler- and Steel-type damage by 20%.
Poison PoolFieldTrap effect. Lumi that enter the field gain 1 Poison.
Rainbow FieldFieldField effect. Increases Fairy- and Psychic-type damage by 20%.
ThornsFieldTrap effect. Lumi that enter the field take damage equal to 10% of their max HP.

Rain-summoning and sun-summoning skills exist in several kits (search "weather" on the skills page), so a Water team that sets Rain gets a 20% bonus on top of type advantage. Status effects such as Wet, Burn and Leech are explained on the status effects page.

Type chart questions

How many types are there in Lumi Master?

The data has 17 types: Normal, Water, Fire, Grass, Electric, Earth, Flying, Ice, Dragon, Light, Dark, Brawler, Psychic, Fairy, Steel, Royal, Divine. The in-game type chart screenshot shows the first 16; Divine only appears on a handful of Lumi and is missing from that chart.

Which type is strongest in attack?

Ice is super effective against 4 types, the most of any type on the chart. Grass is the easiest type to hit, with 4 types super effective against it.

What does a double arrow or ×2 mean?

On a dual-type Lumi both of its types can resist (or be weak to) the same attacking type. The Lumi entries mark that case with a down arrow, shown here as ×2: the hit is resisted by both types at once. Opposite results cancel out to neutral.

Does weather change type damage?

Yes. Four weathers each raise two types' damage by 20%: Harsh Sunlight (. Increases Fire- and Grass-type damage by 20%.); Rain (. Increases Water- and Electric-type damage by 20%.); Gale (. Increases Flying- and Dragon-type damage by 20%.); Snow (. Increases Ice- and Earth-type damage by 20%.). Field effects work the same way on other type pairs.