Lumi Master Status Effects: Wet, Burn, Leech & More
Definitions below are translated from the glossary entries of the Chinese-client community wiki (pulled 2026-09-23). The "used by" column counts how many
skill effects and traits in the skills list and Lumidex mention the term, so you can see which ones actually
matter for team building.
Negative statuses
Term
Effect
Used by
Burn
When the carrier takes basic attack damage, it takes extra damage equal to 1.5% of its max HP per stack.
Negative status, stacks up to 5.
22 skills, 17 traits
Leech
When the carrier takes basic attack damage, the attacker restores 1% max HP per stack.
Negative status, stacks up to 5.
17 skills, 12 traits
Paralysis
Each stack reduces the carrier's attack speed by 10%.
Negative status, stacks up to 5.
9 skills, 9 traits
Poison
Each time the carrier uses a basic attack, it takes damage equal to 1.5% of its max HP per stack.
Negative status, stacks up to 5.
8 skills, 6 traits
Dreaming
Cannot voluntarily switch out.
14 skills, 9 traits
Frostbite
Each stack increases the Power of skill attacks the carrier takes by 15.
Negative status, stacks up to 5.
5 skills, 9 traits
Buffs
Term
Effect
Used by
Wet
Each stack reduces the SP cost of the carrier's next skill by 1; resets after a skill is used.
Buff, stacks up to 5.
18 skills, 17 traits
Haste
Each stack increases the carrier's attack speed by 10%.
Buff, stacks up to 5.
13 skills, 9 traits
Attack and Defense Levels
Term
Effect
Used by
Attack Level
When raised, each Level increases Attack by a set amount, up to +100% at the maximum of 5 Levels.
When lowered, each Level decreases Attack by a set amount, down to -50% at the maximum of 5 Levels.
Resets on switching out.
5 skills, 1 traits
Defense Level
When raised, each Level increases Defense by a set amount, up to +100% at the maximum of 5 Levels.
When lowered, each Level decreases Defense by a set amount, down to -50% at the maximum of 5 Levels.
Resets on switching out.
2 skills, 3 traits
Battle mechanics
Term
Effect
Used by
Empowered
A Lumi becomes Empowered after being affected by a Spirit Skill. The effect ends once it uses an Empowered skill.
2 skills, 0 traits
Critical Hit
Critical hits deal 50% more damage and ignore part of the enemy's Defense.
8 skills, 1 traits
Pierce
Attacks also deal damage to the enemy's benched Lumi.
5 skills, 3 traits
Light Energy
Every point of SP spent on skills is converted into Light Energy. Spend 30 Light Energy to use 1 Spirit Skill.
2 skills, 3 traits
Unique effects
Term
Effect
Used by
Mark of Light
Mark effect. When a target bearing Mark of Light is knocked out or receives Mark of Shadow, all Lumi on the opposing field restore 20% max HP, then the mark disappears.
4 skills, 3 traits
Cultivation
Level 1: restore HP equal to 10% of damage dealt.
Level 2: all attacks gain 10% Pierce.
Level 3: all attacks gain +20% crit rate.
Buff, up to level 3.
0 skills, 0 traits
Slime Power
Fire: basic attack damage +80%
Water: all skill SP costs -1
Grass: crit rate of all attacks +50%
Electric: basic attack interval -20%
Earth: damage taken -25%
Ice: skill damage +40%
Light: immune to all negative statuses
Dark: restore HP equal to 25% of damage dealt when attacking
0 skills, 1 traits
Halo Mark
A Halo Mark detonates when it takes Dark-type damage. Each stack restores 5% max HP to all allied Lumi on the field.
0 skills, 0 traits
Moon Mark
A Moon Mark detonates when it takes Light-type damage. Each stack deals damage equal to 5% max HP to all Lumi on the opposing field.
0 skills, 0 traits
Weather
Term
Effect
Used by
Harsh Sunlight
Weather effect. Increases Fire- and Grass-type damage by 20%.
6 skills, 5 traits
Rain
Weather effect. Increases Water- and Electric-type damage by 20%.
4 skills, 2 traits
Gale
Weather effect. Increases Flying- and Dragon-type damage by 20%.
5 skills, 4 traits
Snow
Weather effect. Increases Ice- and Earth-type damage by 20%.
2 skills, 0 traits
Field effects and traps
Term
Effect
Used by
Grassy Field
Field effect. Increases Grass- and Water-type damage by 20%.
1 skills, 0 traits
Electric Field
Field effect. Increases Electric- and Light-type damage by 20%.
2 skills, 0 traits
Duel Field
Field effect. Increases Brawler- and Steel-type damage by 20%.
0 skills, 0 traits
Poison Pool
Trap effect. Lumi that enter the field gain 1 Poison.
0 skills, 0 traits
Rainbow Field
Field effect. Increases Fairy- and Psychic-type damage by 20%.
0 skills, 0 traits
Thorns
Trap effect. Lumi that enter the field take damage equal to 10% of their max HP.
0 skills, 0 traits
Glossary pulled from the community wiki:
Status effect questions
What does Wet do in Lumi Master?
Each stack reduces the SP cost of the carrier's next skill by 1; resets after a skill is used.
Buff, stacks up to 5.
What does Leech do?
When the carrier takes basic attack damage, the attacker restores 1% max HP per stack.
Negative status, stacks up to 5.
How high can Attack and Defense Levels go?
When raised, each Level increases Attack by a set amount, up to +100% at the maximum of 5 Levels.
When lowered, each Level decreases Attack by a set amount, down to -50% at the maximum of 5 Levels.
Resets on switching out.
Which effect shows up most?
Burn appears in 22 skill effects and 17 traits, the most of any term in the data.